2D game sprite of
Resize and add details
Convert to video
Outpaint the rest of the image
Additional Info
Steps30
CFG Scale7.5
ModelStable Diffusion
Seed380433051
More Ai art like 2D game sprite of
2D game sprite of La Mulata de Córdoba, beautiful mysterious woman with long dark hair, red dress, carrying herbs and charms. Style: elegant, magical, folkloric. Animations: idle (mixing potion), run (quick and light steps), attack (throwing fire potion), jump (twirling gracefully), death (turning into smoke).
“Pixel art sprite sheet of Dorian, a young male scientist-warrior in a post-apocalyptic world. Slender build, calm but intense expression. Wears a long white blindfold embroidered with faint runes. Outfit: layered dark coat with scientific straps and belts, muted colors, slightly torn from battle. Weapon: a massive greatsword he cannot physically swing, appearing as a floating monolithic blade suspended by invisible force. Include animations: idle stance facing forward, casting/charging stance looking upward, sword materializing above him, sword falling attack frame, hurt frame, low-health stagger frame, and death-collapse frame. Style: 32-bit pixel art, clean outlines, dramatic lighting, slightly anime-influenced proportions, consistent shading.”
2D game sprite of La Nahuala, witch with traditional Mexican huipil, bone jewelry, holding a magic staff. Style: colorful, folkloric, mystical. Animations: idle (holding staff glowing), run (hovering slightly), attack (casting green flames), jump (levitating), death (bones falling apart).

“Create a full-body 2D drawing-style cartoon character resembling Bukayo Saka. Bold outlines, flat colors, simple shading, NOT 3D. Neutral pose with arms slightly away from body, legs apart. Short curly black hair, youthful cartoon face, dark skin tone. Red and white jersey with number 7. Nigerian comedy style. Transparent background PNG. 2D illustration, vector-friendly, no 3D shading.”

“Create a full-body 2D cartoon character resembling Bukayo Saka, in a relaxed neutral standing pose. Slightly big head but NOT huge. Arms slightly away from the body (not touching the torso). Legs a bit apart for easier animation. Keep real facial features (short curly black hair, youthful face, dark skin tone), but add a friendly smile. Style: cartoon, bold outlines, simple shading, Nigerian comedy exaggeration. Outfit: red and white jersey with number 7. Transparent background PNG. Clean, separated limbs suitable for animation.”

Create a full-body 2D cartoon character resembling Bukayo Saka,an arsenal football player, in a relaxed neutral standing pose. Slightly big head but NOT huge. Arms slightly away from the body (not touching the torso). Legs a bit apart for easier animation. Keep real facial features (short curly black hair, youthful face, dark skin tone), but add a friendly smile. Style: cartoon, bold outlines, simple shading, Nigerian comedy exaggeration. Outfit: red and white jersey with number 7. Transparent background PNG. Clean, separated limbs suitable for animation.”

Create a 2D cartoon character resembling Bukayo Saka. Keep his real facial features: short curly black hair, youthful round face, dark skin tone, bright eyes, friendly smile. Style should be bold outlines, clean cartoon shading, exaggerated Nigerian comedy style. Put him in a red-and-white football jersey with the number 7, oversized sneakers, long legs, and expressive hands. Make him stand in a dynamic dribbling pose, as if showing off with the ball. Transparent background. Vector-friendly style.”

"Create a haunting, high-resolution image of the Dancing Woman as she moves toward the viewer on a deserted, foggy street at night. Her figure is unnaturally long and slightly distorted, wearing a torn and dirty white dress that flows unnaturally as if caught in an invisible breeze. Her pale, almost ghostly skin is illuminated faintly by a flickering streetlight behind her, which casts elongated and jagged shadows across the ground, adding to the unsettling atmosphere. Her face is the focal point: a horrific slit smile stretches grotesquely from ear to ear, the edges of her mouth ragged and bloodied. Her teeth should appear sharp and unnervingly clean, highlighted against the dark red of her wounds. Her wide, unblinking eyes shine faintly in the dim light, capturing an expression of twisted joy mixed with predatory menace. Her hair is long, tangled, and partially obscures her face, giving her a chaotic and unkempt appearance. The background should feature a misty, empty street with faint outlines of distant, shadowy buildings or trees, adding to the sense of isolation. Subtle cracks in the pavement and small puddles reflect the flickering light above her, creating a chillingly quiet and surreal environment. The overall tone should evoke a sense of impending doom and helplessness, with the viewer feeling like her next victim."

"Create a haunting, high-resolution image of the Dancing Woman as she moves toward the viewer on a deserted, foggy street at night. Her figure is unnaturally long and slightly distorted, wearing a torn and dirty white dress that flows unnaturally as if caught in an invisible breeze. Her pale, almost ghostly skin is illuminated faintly by a flickering streetlight behind her, which casts elongated and jagged shadows across the ground, adding to the unsettling atmosphere. Her face is the focal point: a horrific slit smile stretches grotesquely from ear to ear, the edges of her mouth ragged and bloodied. Her teeth should appear sharp and unnervingly clean, highlighted against the dark red of her wounds. Her wide, unblinking eyes shine faintly in the dim light, capturing an expression of twisted joy mixed with predatory menace. Her hair is long, tangled, and partially obscures her face, giving her a chaotic and unkempt appearance. The background should feature a misty, empty street with faint outlines of distant, shadowy buildings or trees, adding to the sense of isolation. Subtle cracks in the pavement and small puddles reflect the flickering light above her, creating a chillingly quiet and surreal environment. The overall tone should evoke a sense of impending doom and helplessness, with the viewer feeling like her next victim."






