closed mouth smile
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"Create a haunting, high-resolution image of the Dancing Woman as she moves toward the viewer on a deserted, foggy street at night. Her figure is unnaturally long and slightly distorted, wearing a torn and dirty white dress that flows unnaturally as if caught in an invisible breeze. Her pale, almost ghostly skin is illuminated faintly by a flickering streetlight behind her, which casts elongated and jagged shadows across the ground, adding to the unsettling atmosphere. Her face is the focal point: a horrific slit smile stretches grotesquely from ear to ear, the edges of her mouth ragged and bloodied. Her teeth should appear sharp and unnervingly clean, highlighted against the dark red of her wounds. Her wide, unblinking eyes shine faintly in the dim light, capturing an expression of twisted joy mixed with predatory menace. Her hair is long, tangled, and partially obscures her face, giving her a chaotic and unkempt appearance. The background should feature a misty, empty street with faint outlines of distant, shadowy buildings or trees, adding to the sense of isolation. Subtle cracks in the pavement and small puddles reflect the flickering light above her, creating a chillingly quiet and surreal environment. The overall tone should evoke a sense of impending doom and helplessness, with the viewer feeling like her next victim."

"Create a haunting, high-resolution image of the Dancing Woman as she moves toward the viewer on a deserted, foggy street at night. Her figure is unnaturally long and slightly distorted, wearing a torn and dirty white dress that flows unnaturally as if caught in an invisible breeze. Her pale, almost ghostly skin is illuminated faintly by a flickering streetlight behind her, which casts elongated and jagged shadows across the ground, adding to the unsettling atmosphere. Her face is the focal point: a horrific slit smile stretches grotesquely from ear to ear, the edges of her mouth ragged and bloodied. Her teeth should appear sharp and unnervingly clean, highlighted against the dark red of her wounds. Her wide, unblinking eyes shine faintly in the dim light, capturing an expression of twisted joy mixed with predatory menace. Her hair is long, tangled, and partially obscures her face, giving her a chaotic and unkempt appearance. The background should feature a misty, empty street with faint outlines of distant, shadowy buildings or trees, adding to the sense of isolation. Subtle cracks in the pavement and small puddles reflect the flickering light above her, creating a chillingly quiet and surreal environment. The overall tone should evoke a sense of impending doom and helplessness, with the viewer feeling like her next victim."

This is the description of the plan that we intend to have. It’s a double story house that is a contemporary modern approach. The top floor will have three bedrooms and amongst those three bedrooms the main one will have a double walk in closet and a tub in the shower the rest of the rooms will have a shower then and on top of that there is going to be a small lounge area on the top floor then on the bottom floor, there’s going to be a kitchen dining and the lounge that I am going to have an open area approach and there is also going to be one bedroom which we have an in suit and there is also going to be a separate toilet for visitors. There is also going to be an office a calorie, and there’s also going to be a veranda which is going to be an extended part of the backside of the house, which will be part of the dining and will be separated by a glass door. The Verrado will also be under an enclosed structure away by it would be closed by Glass Doors that are slide, or that can be folded and allow needs to be opened or closed fully for the specifics the height of the hi Ruth that will be covering the dining and lounge and the foyer is going to be about 18 feet plus or minus and more than staircase to compliment. There is not going to be a garage. Create a plan for the upstairs and downstairs2

“Create a full-body 2D cartoon character resembling Bukayo Saka, in a relaxed neutral standing pose. Slightly big head but NOT huge. Arms slightly away from the body (not touching the torso). Legs a bit apart for easier animation. Keep real facial features (short curly black hair, youthful face, dark skin tone), but add a friendly smile. Style: cartoon, bold outlines, simple shading, Nigerian comedy exaggeration. Outfit: red and white jersey with number 7. Transparent background PNG. Clean, separated limbs suitable for animation.”

Create a full-body 2D cartoon character resembling Bukayo Saka,an arsenal football player, in a relaxed neutral standing pose. Slightly big head but NOT huge. Arms slightly away from the body (not touching the torso). Legs a bit apart for easier animation. Keep real facial features (short curly black hair, youthful face, dark skin tone), but add a friendly smile. Style: cartoon, bold outlines, simple shading, Nigerian comedy exaggeration. Outfit: red and white jersey with number 7. Transparent background PNG. Clean, separated limbs suitable for animation.”

Create a 2D cartoon character resembling Bukayo Saka. Keep his real facial features: short curly black hair, youthful round face, dark skin tone, bright eyes, friendly smile. Style should be bold outlines, clean cartoon shading, exaggerated Nigerian comedy style. Put him in a red-and-white football jersey with the number 7, oversized sneakers, long legs, and expressive hands. Make him stand in a dynamic dribbling pose, as if showing off with the ball. Transparent background. Vector-friendly style.”

Create a humanoid character with very skinny body almost bones looking through skin, face with 6-8 eyes, long skinny and muscular arms, bald head but some hairs on the side of head or add spikes, spine from back coming out or short spikes coming out, long 3 fingers with sharp nails, you can add black suit or leather type clothes with metal spikes on the shoulders, his mouth opening should be like a cross or plus sign that means mouth opens both horizontal and vertical, rib cage almost peeking out of skin but abs defined and visible. also create character rotation- front, back, side and 3/4 side.









