giger dune concept art
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Physical Appearance: Age: 17, Gender: Female, Hair: Brown with streaks of purple, Eyes: Change color based on emotions, with pupil changes reflecting emotional states (e.g., exclamation mark for surprise), Build: Skinny yet muscular with prominent thighs and a thigh gap, cheeks are chubby, Skin: Birthmarks on the left side cheek with two around her left eye to the bottom and three on her right side eye to the bottom, Hero Costume Design Overall Concept: Emi's costume is designed to reflect her abilities and enhance her effectiveness as a hero. It combines elements that incorporate her Hemokinesis, Shapeshifting, and Empathic Sensing quirks. • Armor and Fabric: The costume is made of a durable yet flexible material that allows freedom of movement. It includes sections reinforced with hardened fabric infused with patterns resembling flowing blood, symbolizing her Hemokinesis. • Mask/Helmet: The mask or helmet has a sleek design with a visor that enhances vision and includes a built-in communication device. The visor could have a display showing emotional cues or vital signs, aiding her Empathic Sensing. • Utility Belt: Equipped with compartments for medical supplies and gadgets. It includes pouches for blood samples or tools related to her Hemokinesis. • Shapeshifting Integration: The costume has sections that can subtly alter their shape or color, allowing Emi to change her appearance as needed. This feature aids her Shapeshifting quirk, facilitating quick transformations for disguise or tactical advantage. • Color Scheme: Dark colors like purple and black dominate, with accents of red to symbolize blood and emotional intensity. The costume's design incorporates these colors seamlessly, enhancing both functionality and aesthetic appeal. • Accessories: Includes retractable weapons formed from manipulated blood, such as swords or shields. These weapons can be summoned and dissolved as needed, demonstrating her Hemokinesis in combat. My Hero Academia art style,
64x64 pixel art isometric cobblestone floor tile intended for 32x32 games, true isometric perspective (2:1 ratio), top-down angled view, each 2x2 pixels represent one pixel, large readable cobblestone shapes, consistent isometric lighting from top-left, limited color palette, simple shading, no tiny details, no noise, no gradients, no blur, no anti-aliasing, perfectly tileable and seamless on all sides
2D pixel art sprite of a sci-fi female space officer inspired by 80s sci-fi movies. Athletic woman, short white hair, determined expression, wearing a futuristic utilitarian jumpsuit. Retro 16-bit pixel art style, sharp pixels, no blur, no anti-aliasing, no smooth shading, cinematic sci-fi tone.

T-shirt manches longues noir streetwear, coupe légèrement oversized, tissu coton premium. Branding « WNM – why not me » en typographie graffiti streetwear, tracé dynamique et brut. Cœur stylisé en rose placé en haut du design (au niveau de la poitrine), servant d’élément central et symbolique, intégré au logo. Couleur rose vibrant / rose graffiti contrastant fortement avec le fond noir profond. Esthétique urbaine, esprit rebelle et émotionnel, inspiration culture street et art mural contemporain. Impression haute qualité, effet peinture spray ou marqueur, légères éclaboussures, rendu réaliste ultra-détaillé, fashion editorial, 4K

T-shirt manches longues noir streetwear, coupe légèrement oversized, tissu coton premium. Branding « WNM – why not me » en typographie graffiti streetwear, tracé dynamique et brut. Cœur stylisé en rose placé en haut du design (au niveau de la poitrine), servant d’élément central et symbolique, intégré au logo. Couleur rose vibrant / rose graffiti contrastant fortement avec le fond noir profond. Esthétique urbaine, esprit rebelle et émotionnel, inspiration culture street et art mural contemporain. Impression haute qualité, effet peinture spray ou marqueur, légères éclaboussures, rendu réaliste ultra-détaillé, fashion editorial, 4K
32x32 pixel art tileset sprite sheet, top-down view. Ancient Greek temple dungeon floor tiles made of cracked white marble and limestone. Includes clean marble floor, cracked marble floor, dark stone floor, worn temple stone. Seamless repeating tiles, grid-aligned sprite sheet, retro roguelike style, limited color palette.

Create a 2D floor plan for a 456 m² lot. The lot is on a corner, where the longest side measures 33 meters and the inner width measures 14 meters. In this plan, I’d like an open-concept kitchen integrated with a very spacious living room, where the living-room wall facing the 33-meter side would be completely made of glass so it can open up and connect to the pool, which will sit next to the gourmet area. On one side of the living room, I’d like a small private hallway leading to two suites opposite each other, one of them larger to also fit a walk-in closet. Both suites should be in a separate interior space from the living room to ensure privacy. On the other side of this living room/common central area, another hallway should lead to two more rooms: a home office opposite a TV room, with a half-bath at the end of the hallway. Additionally, I’d like a small service/laundry area to be created in the “back” part of the lot, with access to the living room. The idea is to keep the kitchen and living room fully integrated, with no dividing walls.









