images of praying for
Resize and add details
Convert to video
Outpaint the rest of the image
Additional Info
Steps37
Samplerdpm++
CFG Scale5.4
Seed429350112
More Ai art like images of praying for
### **Prompt for Pixel Art Creation**: "Create a **32x32 pixel art** side view image of a young, lean African American wrestler character. He is a grappler with a humble and determined personality, inspired by a young Bobby Lashley. The character is from an urban city and wears modern wrestling gear (e.g., a tight-fitting singlet or trunks, wrestling boots, and wristbands). Use a **modern pixel art style** with vibrant colors (e.g., red, blue, or black for the gear) and subtle shading for depth. The character should be in a dynamic grappling stance, with one arm extended forward and the other bent to show off his muscles. His legs are slightly bent, ready to move. Include small details like facial features, muscle definition, and patterns on the wrestling gear. Use a dark skin tone for the character and ensure the overall design is clean and visually appealing for a video game." --- ### **Additional Notes for the AI**: - If the AI supports color palettes, you can specify: "Use a limited color palette typical of retro pixel art, with 8-16 colors." - If the AI allows for style references, you can add: "The art style should resemble modern indie games like *Celeste* or *Dead Cells*."
### **Prompt for Pixel Art Creation**: "Create a **32x32 pixel art** image of a young, lean African American wrestler character. He is a grappler with a humble and determined personality, inspired by a young Bobby Lashley. The character is from an urban city and wears modern wrestling gear (e.g., a tight-fitting singlet or trunks, wrestling boots, and wristbands). Use a **modern pixel art style** with vibrant colors (e.g., red, blue, or black for the gear) and subtle shading for depth. The character should be in a dynamic grappling stance, with one arm extended forward and the other bent to show off his muscles. His legs are slightly bent, ready to move. Include small details like facial features, muscle definition, and patterns on the wrestling gear. Use a dark skin tone for the character and ensure the overall design is clean and visually appealing for a video game." --- ### **Additional Notes for the AI**: - If the AI supports color palettes, you can specify: "Use a limited color palette typical of retro pixel art, with 8-16 colors." - If the AI allows for style references, you can add: "The art style should resemble modern indie games like *Celeste* or *Dead Cells*."
### **Prompt for Pixel Art Creation**: "Create a **32x32 pixel art** image of a young, lean African American wrestler character. He is a grappler with a humble and determined personality, inspired by a young Bobby Lashley. The character is from an urban city and wears modern wrestling gear (e.g., a tight-fitting singlet or trunks, wrestling boots, and wristbands). Use a **modern pixel art style** with vibrant colors (e.g., red, blue, or black for the gear) and subtle shading for depth. The character should be in a dynamic grappling stance, with one arm extended forward and the other bent to show off his muscles. His legs are slightly bent, ready to move. Include small details like facial features, muscle definition, and patterns on the wrestling gear. Use a dark skin tone for the character and ensure the overall design is clean and visually appealing for a video game." --- ### **Additional Notes for the AI**: - If the AI supports color palettes, you can specify: "Use a limited color palette typical of retro pixel art, with 8-16 colors." - If the AI allows for style references, you can add: "The art style should resemble modern indie games like *Celeste* or *Dead Cells*."
Absolutely! Here's a detailed prompt you can use in **ChatGPT** (or any AI art generator that supports text-to-image creation) to generate a pixel art image of your character: --- ### **Prompt for Pixel Art Creation**: "Create a **32x32 pixel art** image of a young, lean African American wrestler character. He is a grappler with a humble and determined personality, inspired by a young Bobby Lashley. The character is from an urban city and wears modern wrestling gear (e.g., a tight-fitting singlet or trunks, wrestling boots, and wristbands). Use a **modern pixel art style** with vibrant colors (e.g., red, blue, or black for the gear) and subtle shading for depth. The character should be in a dynamic grappling stance, with one arm extended forward and the other bent to show off his muscles. His legs are slightly bent, ready to move. Include small details like facial features, muscle definition, and patterns on the wrestling gear. Use a dark skin tone for the character and ensure the overall design is clean and visually appealing for a video game." --- ### **Additional Notes for the AI**: - If the AI supports color palettes, you can specify: "Use a limited color palette typical of retro pixel art, with 8-16 colors." - If the AI allows for style references, you can add: "The art style should resemble modern indie games like *Celeste* or *Dead Cells*."
You will use, F(n, alpha) approx phi^{(n/2)} cdot 1.85487 times 10^{43} mod pi quad ext{for } n > 1, alpha > 1, (This expression demonstrates how establishing rigorous constraints on ( n ) and ( alpha ) can lead to derived frequencies exceeding the Planck limit.). to generate a true, and correct and extremely detailed, three dimensional, image that expresses the equation and how establishing rigorous constraints on ( n ) and ( alpha ) can lead to derived frequencies exceeding the Planck limit.
You will use, F(n, alpha) approx phi^{(n/2)} cdot 1.85487 times 10^{43} mod pi quad ext{for } n > 1, alpha > 1, (This expression demonstrates how establishing rigorous constraints on ( n ) and ( alpha ) can lead to derived frequencies exceeding the Planck limit.). to generate a true, and correct and extremely detailed, three dimensional, image that expresses the equation and how establishing rigorous constraints on ( n ) and ( alpha ) can lead to derived frequencies exceeding the Planck limit, on the subatomic level.