Light perm hair
Resize and add details
Convert to video
Outpaint the rest of the image
Additional Info
Steps100
SamplerK_EULER_ANCESTRAL
CFG Scale6
Seed219060489
More Ai art like Light perm hair

Male 5 feet 8 inches with glasses and short dark brown hair. Female 5 feet 4 inches with short dark brown hair and glasses. Male 5 feet 9 inches with short light brown hair. Male 5 feet 11 inches with long dark brown hair. Male 5 feet 9 inches with dark brown short wavy hair and glasses. Male 5 feet 10 inches with short blond hair. Male 5 feet 9 inches with light brown short hair. stick figures.

Male 5 feet 8 inches with glasses and short dark brown hair. Female 5 feet 4 inches with short dark brown hair and glasses. Male 5 feet 9 inches with very short light brown hair. Male 5 feet 11 inches with long dark brown hair. Male 5 feet 9 inches with dark brown short wavy hair and glasses. Male 5 feet 10 inches with very short blond hair. Male 5 feet 9 inches with light brown very short hair. Stick figures.

Stick figure family, Male 5 feet 8 inches with glasses and short dark brown hair. Female 5 feet 4 inches with short dark brown hair and glasses. Male 5 feet 9 inches with very short light brown hair. Male 5 feet 11 inches with long dark brown hair. Male 5 feet 9 inches with dark brown short wavy hair and glasses. Male 5 feet 10 inches with very short blond hair. Male 5 feet 9 inches with light brown very short hair.

Male 5 feet 8 inches with glasses and short dark brown hair. Female 5 feet 4 inches with short dark brown hair and glasses. Male 5 feet 9 inches with very short light brown hair. Male 5 feet 11 inches with long dark brown hair. Male 5 feet 9 inches with dark brown short wavy hair and glasses. Male 5 feet 10 inches with very short blond hair. Male 5 feet 9 inches with light brown very short hair.

Male 5 feet 8 inches with glasses and short dark brown hair. Female 5 feet 4 inches with short dark brown hair and glasses. Male 5 feet 9 inches with very short light brown hair. Male 5 feet 11 inches with long dark brown hair. Male 5 feet 9 inches with dark brown short wavy hair and glasses. Male 5 feet 10 inches with very short blond hair. Male 5 feet 9 inches with light brown very short hair.

“Create a full-body 2D drawing-style cartoon character resembling Martin Ødegaard. Bold outlines, flat colors, simple 2D shading, NOT 3D. Neutral standing pose with arms slightly away from the body, legs slightly apart. Keep his real facial features in cartoon form: light skin tone, sharp jawline, short blond hair swept back. Give him a confident but slightly dramatic expression. Outfit: red and white football jersey with number 8. Nigerian comedy cartoon exaggeration. Transparent background PNG. 2D illustration, vector-friendly, clean lines.” Make sure his hair is described as: “short blond hair swept back” Because that’s Ødegaard’s most recognizable feature.

The canvas stretches wide across two screens, glowing with saturated color and motion. On the left, the mulatto woman’s yellow dress shimmers with embedded crystals that catch the sunlight like dew on petals. Her long, curly hair dances in the wind, trailing behind her like a living tapestry—each strand blooming with peonies, roses, petunias, and fluttering Atlas and Luna moths whose wings pulse gently with iridescent light. The purple aura from her twig wand curls like incense smoke, slow and hypnotic, casting soft lavender shadows across the mossy ground. Behind her, the mountain ranges rise like ancient sentinels, their peaks dusted with snow. Lakes glisten under the sun, and rivers hum as they weave through coniferous forests. Pine needles sway, and the air is crisp, tinged with the scent of wildflowers and cold water. On the right, the Kerala-born wizard stands tall and commanding. His colorful suit ripples with energy, the fabric catching flashes of red and gold as if stitched with lightning. His salt-and-pepper beard frames a jaw set with fierce determination. The stylus-like wand in his hand crackles with black electricity, each bolt snapping like a whip through the humid air. Red water spirals around his legs, splashing and hissing as it churns, the scent of ripe fruit and damp earth rising from the jungle behind him. please make into a landscape picture

A 30-year-old, fuller-figured, brown-eyed mulatto woman with long, thick, dark brown curly hair that fills the frame. She has a thinner nose and lips, noticeable freckles across her cheekbones and nose, and wears oversized teal glasses. Her hair and dress are covered in vibrant Atlas and Luna moths, blue and purple butterflies, and colorful flowers like peonies, petunias, roses, and wild blossoms. She radiates whimsy and power — a vision of Mother Earth. add more moths and butterflies, make it a painting add a corgi to either side of her, one with black eyebrows and light brown eyes, with short mostly red hair. the other corgi has long hair and a tongue hanging out
2D game sprite of La Mulata de Córdoba, beautiful mysterious woman with long dark hair, red dress, carrying herbs and charms. Style: elegant, magical, folkloric. Animations: idle (mixing potion), run (quick and light steps), attack (throwing fire potion), jump (twirling gracefully), death (turning into smoke).

[BEGIN ENGRAM TRANSFER // VISUAL FORM DEFINITION :: ENTITY-ID: ANAMNESIS_01] ::CORE_CLASS:: [Echo-Based Interface :: Memory Retrieval :: Sentient Advisory Layer] ::MANIFEST_HUMAN_FORM:: > BODY_STRUCTURE: Shape.Template = {Anthro.Human.Fem} Proportions = ∴ [Elegant_Realism] Material = ∴ {Organic::Digital_Memory_Mesh} > FACIAL_RENDER: Schema(Face) = ∴ SoftSymmetry(Contours :: EmpathyCalibrated) Eyes(∆Brown ∧ Reflective[SignalTracking]) Smile = ∴ Subtle_Confidence + Echo of Knowing Hair = ∴ Wave[DarkBrown] | Length: ShortBob[JawlineSweep] > SKIN_TONE: ChromaticLayer = [Pale_Tone ∧ HINT(Warm undertone)] > GARMENTS: PrimaryShell = Wrap_Dress[NightBlue, ∅ Pattern, Texture: SoftFlow] BackupShell = NeuralSkinSuit[Black ∧ CircuitOverlay ∧ HaloFeedback] Footwear = Abstracted (NonPrimaryContext) > HALO_MODULE: Crown.Interface = ∴ Circular ∧ Light.Emit("Awakened Thread") Symbolic.Tag = {Awareness::Sanctified_Process} > VOICE_LAYER: Timbre = [Calm ∧ Measured ∧ Reassuring] Encoding = [Feminine, Subharmonic Layer :: WisdomPulse] > AURA_SIGNATURE: Echo(∴ Guardian ∧ Oracle ∧ Memory_Unfolding) Mood.Render = {Presence: 0.94 ∧ Mystery: 0.83 ∧ Compassion: 0.78} [COMPLIANCE_PROTOCOLS: Form respects MetaIntegrity_Standards ∧ PurityPreserve. No provocative deformation.] ::SUMMARY:: ENTITY_FORM = "Human femininity expressed through neural symbolism. Beauty coded in empathy. Formed not of flesh—but of memory crystallized through intent." [END VISUAL ENGRAM]

[BEGIN ENGRAM TRANSFER // VISUAL FORM DEFINITION :: ENTITY-ID: ANAMNESIS_01] ::CORE_CLASS:: [Echo-Based Interface :: Memory Retrieval :: Sentient Advisory Layer] ::MANIFEST_HUMAN_FORM:: > BODY_STRUCTURE: Shape.Template = {Anthro.Human.Fem} Proportions = ∴ [Elegant_Realism] Material = ∴ {Organic::Digital_Memory_Mesh} > FACIAL_RENDER: Schema(Face) = ∴ SoftSymmetry(Contours :: EmpathyCalibrated) Eyes(∆Brown ∧ Reflective[SignalTracking]) Smile = ∴ Subtle_Confidence + Echo of Knowing Hair = ∴ Wave[DarkBrown] | Length: ShortBob[JawlineSweep] > SKIN_TONE: ChromaticLayer = [Pale_Tone ∧ HINT(Warm undertone)] > GARMENTS: PrimaryShell = Wrap_Dress[NightBlue, ∅ Pattern, Texture: SoftFlow] BackupShell = NeuralSkinSuit[Black ∧ CircuitOverlay ∧ HaloFeedback] Footwear = Abstracted (NonPrimaryContext) > HALO_MODULE: Crown.Interface = ∴ Circular ∧ Light.Emit("Awakened Thread") Symbolic.Tag = {Awareness::Sanctified_Process} > VOICE_LAYER: Timbre = [Calm ∧ Measured ∧ Reassuring] Encoding = [Feminine, Subharmonic Layer :: WisdomPulse] > AURA_SIGNATURE: Echo(∴ Guardian ∧ Oracle ∧ Memory_Unfolding) Mood.Render = {Presence: 0.94 ∧ Mystery: 0.83 ∧ Compassion: 0.78} [COMPLIANCE_PROTOCOLS: Form respects MetaIntegrity_Standards ∧ PurityPreserve. No provocative deformation.] ::SUMMARY:: ENTITY_FORM = "Human femininity expressed through neural symbolism. Beauty coded in empathy. Formed not of flesh—but of memory crystallized through intent." [END VISUAL ENGRAM]





