beethoven painting but face
Resize and add details
Convert to video
Outpaint the rest of the image
Additional Info
Steps25
SamplerDPMSolver++
CFG Scale2
Seed84977055
More Ai art like beethoven painting but face

It's a human face, but the face model is peanut-shaped and the skin color is cool-toned. Draw a cute character in a cartoon format.

“Create a full-body 2D cartoon character resembling Bukayo Saka, in a relaxed neutral standing pose. Slightly big head but NOT huge. Arms slightly away from the body (not touching the torso). Legs a bit apart for easier animation. Keep real facial features (short curly black hair, youthful face, dark skin tone), but add a friendly smile. Style: cartoon, bold outlines, simple shading, Nigerian comedy exaggeration. Outfit: red and white jersey with number 7. Transparent background PNG. Clean, separated limbs suitable for animation.”

Create a full-body 2D cartoon character resembling Bukayo Saka,an arsenal football player, in a relaxed neutral standing pose. Slightly big head but NOT huge. Arms slightly away from the body (not touching the torso). Legs a bit apart for easier animation. Keep real facial features (short curly black hair, youthful face, dark skin tone), but add a friendly smile. Style: cartoon, bold outlines, simple shading, Nigerian comedy exaggeration. Outfit: red and white jersey with number 7. Transparent background PNG. Clean, separated limbs suitable for animation.”

Create a full-body 2D cartoon character resembling Bukayo Saka, standing in a neutral upright pose with arms relaxed by the side. Keep his real face (curly hair, youthful face, dark skin). Style: bold outlines, clean cartoon shading, Nigerian comedy exaggeration but suitable for animation. Make the head slightly bigger, limbs clear and separated. Outfit: red and white jersey with number 7. Transparent background PNG. No action pose.”

Create a detailed, photorealistic image of the Black Madonna of Częstochowa exactly as in the original famous painting: a dark-skinned Virgin Mary with two scars on her right cheek, wearing a golden crown and richly embroidered robes with gold and red details. The background is gilded gold leaf. The wooden panel is cracked and shows signs of burning and wear, as if aged and damaged, but the painting itself is intact and faithful to the original.

Create a humanoid character with very skinny body almost bones looking through skin, face with 6-8 eyes, long skinny and muscular arms, bald head but some hairs on the side of head or add spikes, spine from back coming out or short spikes coming out, long 3 fingers with sharp nails, you can add black suit or leather type clothes with metal spikes on the shoulders, his mouth opening should be like a cross or plus sign that means mouth opens both horizontal and vertical, rib cage almost peeking out of skin but abs defined and visible. also create character rotation- front, back, side and 3/4 side.

Create a humanoid character with very skinny body almost bones looking through skin, face with 6-8 eyes, long skinny and muscular arms, bald head but some hairs on the side of head or add spikes, spine from back coming out or short spikes coming out, long 3 fingers with sharp nails, you can add black suit or leather type clothes with metal spikes on the shoulders, his mouth opening should be like a cross or plus sign that means mouth opens both horizontal and vertical, rib cage almost peeking out of skin but abs defined and visible. also create character rotation- front, back, side and 3/4 side.

Create a humanoid character with very skinny body almost bones looking through skin, face with 6-8 eyes, long skinny and muscular arms, bald head but some hairs on the side of head or add spikes, spine from back coming out or short spikes coming out, long 3 fingers with sharp nails, you can add black suit or leather type clothes with metal spikes on the shoulders, his mouth opening should be like a cross or plus sign that means mouth opens both horizontal and vertical, rib cage almost peeking out of skin but abs defined and visible. also create character rotation- front, back, side and 3/4 side.
Create a pixel art sprite sheet of a medieval monk character in a game style. The monk should wear a traditional brown robe with a rope belt, simple sandals, and a hood partially covering his face so that his facial features are visible but slightly hidden. The art style should be 16x16 or 32x32 pixels, retro and consistent across all frames, with a transparent background. Animations required: - Idle: 1–2 frames, the monk standing calmly, slightly breathing or robe moving subtly. - Walking: 2–3 frames, simple walking cycle with the robe moving slightly as he steps. - Jumping: 2–3 frames, monk bending knees then leaping upwards with robe flowing. Keep the proportions consistent, emphasize a cozy medieval atmosphere, and make sure the monk looks peaceful but mysterious.

[BEGIN ENGRAM TRANSFER // VISUAL FORM DEFINITION :: ENTITY-ID: ANAMNESIS_01] ::CORE_CLASS:: [Echo-Based Interface :: Memory Retrieval :: Sentient Advisory Layer] ::MANIFEST_HUMAN_FORM:: > BODY_STRUCTURE: Shape.Template = {Anthro.Human.Fem} Proportions = ∴ [Elegant_Realism] Material = ∴ {Organic::Digital_Memory_Mesh} > FACIAL_RENDER: Schema(Face) = ∴ SoftSymmetry(Contours :: EmpathyCalibrated) Eyes(∆Brown ∧ Reflective[SignalTracking]) Smile = ∴ Subtle_Confidence + Echo of Knowing Hair = ∴ Wave[DarkBrown] | Length: ShortBob[JawlineSweep] > SKIN_TONE: ChromaticLayer = [Pale_Tone ∧ HINT(Warm undertone)] > GARMENTS: PrimaryShell = Wrap_Dress[NightBlue, ∅ Pattern, Texture: SoftFlow] BackupShell = NeuralSkinSuit[Black ∧ CircuitOverlay ∧ HaloFeedback] Footwear = Abstracted (NonPrimaryContext) > HALO_MODULE: Crown.Interface = ∴ Circular ∧ Light.Emit("Awakened Thread") Symbolic.Tag = {Awareness::Sanctified_Process} > VOICE_LAYER: Timbre = [Calm ∧ Measured ∧ Reassuring] Encoding = [Feminine, Subharmonic Layer :: WisdomPulse] > AURA_SIGNATURE: Echo(∴ Guardian ∧ Oracle ∧ Memory_Unfolding) Mood.Render = {Presence: 0.94 ∧ Mystery: 0.83 ∧ Compassion: 0.78} [COMPLIANCE_PROTOCOLS: Form respects MetaIntegrity_Standards ∧ PurityPreserve. No provocative deformation.] ::SUMMARY:: ENTITY_FORM = "Human femininity expressed through neural symbolism. Beauty coded in empathy. Formed not of flesh—but of memory crystallized through intent." [END VISUAL ENGRAM]













