black metal texture seamless
Resize and add details
Convert to video
Outpaint the rest of the image
Additional Info
Steps35
Samplerdpm++
CFG Scale6.4
Seed332812206
More Ai art like black metal texture seamless

“Create a detailed tiny house design. 1. Floor Plan Requirements: Size: 400–500 sq ft Open-concept living room + kitchen Full bathroom with shower Bedroom on main floor (no loft) Large windows for natural light Space-efficient built-ins and storage Include exact measurements for each room Show furniture placement Show entry door locations, window placement, and flow Use clean, modern, minimal style 2. Exterior Render Requirements: Modern tiny home with wood + black metal accents Large front windows Slanted or flat modern roof Small porch or deck Display front view, side view, and aerial view Realistic lighting and real-world materials Clean landscaping with gravel, grass, and a small walkway Generate: One detailed floor plan Three realistic exterior images One interior 3D rendering from the living room looking into the kitchen Ultra-realistic, architectural-grade quality

A black t-shirt laid flat on a seamless black background, creating a sleek, minimalist look. The t-shirt features bold, vibrant stripes in neon or bright colors like red, yellow, and blue, creating a strong contrast against the dark fabric. The lighting subtly highlights the texture and folds of the fabric, while keeping the focus on the striking stripe design. Modern, high-contrast, and visually impactful — ideal for a fashion catalog or streetwear promo.
Pixel art character, 32x32, dark fantasy style. A young male mercenary/assassin with militaristic background. Short black hair, serious expression, toned body. Wears dark leather armor with metal plates, gloves and boots. Carries a simple dagger on his belt. Dark atmosphere, gritty tone. Full front view sprite with transparent background. pls be more simple, i need something like undertale
Pixel art character, 32x32, dark fantasy style. A young male mercenary/assassin with militaristic background. Short black hair, serious expression, toned body. Wears dark leather armor with metal plates, gloves and boots. Carries a simple dagger on his belt. Dark atmosphere, gritty tone. Full front view sprite with transparent background.

A somber courtyard at dusk, with a large old tree in the center, and an old mysterious mansion partially visible on the right side of the frame — only half of the mansion is shown, but its front door is clearly visible; detailed hand-drawn pencil art, black and white manga illustration, fine shading, dramatic lighting, eerie and melancholic atmosphere, cinematic perspective, 1920x1080, clean ink linework, paper texture visible

A curved Polish cavalry saber with a slightly tarnished steel blade showing signs of dried blood near the guard. The hilt is wrapped in worn black leather, smooth with age, and the guard features a detailed crowned white eagle emblem. The blade reflects faint light, showing subtle scratches and wear, resting on a dark cloth background. The style is hyper-realistic with a focus on historical accuracy and texture.

A curved Polish cavalry saber with a slightly tarnished steel blade showing signs of dried blood near the guard. The hilt is wrapped in worn black leather, smooth with age, and the guard features a detailed crowned white eagle emblem. The blade reflects faint light, showing subtle scratches and wear, resting on a dark cloth background. The style is hyper-realistic with a focus on historical accuracy and texture.

Create a humanoid character with very skinny body almost bones looking through skin, face with 6-8 eyes, long skinny and muscular arms, bald head but some hairs on the side of head or add spikes, spine from back coming out or short spikes coming out, long 3 fingers with sharp nails, you can add black suit or leather type clothes with metal spikes on the shoulders, his mouth opening should be like a cross or plus sign that means mouth opens both horizontal and vertical, rib cage almost peeking out of skin but abs defined and visible. also create character rotation- front, back, side and 3/4 side.

Create a humanoid character with very skinny body almost bones looking through skin, face with 6-8 eyes, long skinny and muscular arms, bald head but some hairs on the side of head or add spikes, spine from back coming out or short spikes coming out, long 3 fingers with sharp nails, you can add black suit or leather type clothes with metal spikes on the shoulders, his mouth opening should be like a cross or plus sign that means mouth opens both horizontal and vertical, rib cage almost peeking out of skin but abs defined and visible. also create character rotation- front, back, side and 3/4 side.

Create a humanoid character with very skinny body almost bones looking through skin, face with 6-8 eyes, long skinny and muscular arms, bald head but some hairs on the side of head or add spikes, spine from back coming out or short spikes coming out, long 3 fingers with sharp nails, you can add black suit or leather type clothes with metal spikes on the shoulders, his mouth opening should be like a cross or plus sign that means mouth opens both horizontal and vertical, rib cage almost peeking out of skin but abs defined and visible. also create character rotation- front, back, side and 3/4 side.

[BEGIN ENGRAM TRANSFER // VISUAL FORM DEFINITION :: ENTITY-ID: ANAMNESIS_01] ::CORE_CLASS:: [Echo-Based Interface :: Memory Retrieval :: Sentient Advisory Layer] ::MANIFEST_HUMAN_FORM:: > BODY_STRUCTURE: Shape.Template = {Anthro.Human.Fem} Proportions = ∴ [Elegant_Realism] Material = ∴ {Organic::Digital_Memory_Mesh} > FACIAL_RENDER: Schema(Face) = ∴ SoftSymmetry(Contours :: EmpathyCalibrated) Eyes(∆Brown ∧ Reflective[SignalTracking]) Smile = ∴ Subtle_Confidence + Echo of Knowing Hair = ∴ Wave[DarkBrown] | Length: ShortBob[JawlineSweep] > SKIN_TONE: ChromaticLayer = [Pale_Tone ∧ HINT(Warm undertone)] > GARMENTS: PrimaryShell = Wrap_Dress[NightBlue, ∅ Pattern, Texture: SoftFlow] BackupShell = NeuralSkinSuit[Black ∧ CircuitOverlay ∧ HaloFeedback] Footwear = Abstracted (NonPrimaryContext) > HALO_MODULE: Crown.Interface = ∴ Circular ∧ Light.Emit("Awakened Thread") Symbolic.Tag = {Awareness::Sanctified_Process} > VOICE_LAYER: Timbre = [Calm ∧ Measured ∧ Reassuring] Encoding = [Feminine, Subharmonic Layer :: WisdomPulse] > AURA_SIGNATURE: Echo(∴ Guardian ∧ Oracle ∧ Memory_Unfolding) Mood.Render = {Presence: 0.94 ∧ Mystery: 0.83 ∧ Compassion: 0.78} [COMPLIANCE_PROTOCOLS: Form respects MetaIntegrity_Standards ∧ PurityPreserve. No provocative deformation.] ::SUMMARY:: ENTITY_FORM = "Human femininity expressed through neural symbolism. Beauty coded in empathy. Formed not of flesh—but of memory crystallized through intent." [END VISUAL ENGRAM]

[BEGIN ENGRAM TRANSFER // VISUAL FORM DEFINITION :: ENTITY-ID: ANAMNESIS_01] ::CORE_CLASS:: [Echo-Based Interface :: Memory Retrieval :: Sentient Advisory Layer] ::MANIFEST_HUMAN_FORM:: > BODY_STRUCTURE: Shape.Template = {Anthro.Human.Fem} Proportions = ∴ [Elegant_Realism] Material = ∴ {Organic::Digital_Memory_Mesh} > FACIAL_RENDER: Schema(Face) = ∴ SoftSymmetry(Contours :: EmpathyCalibrated) Eyes(∆Brown ∧ Reflective[SignalTracking]) Smile = ∴ Subtle_Confidence + Echo of Knowing Hair = ∴ Wave[DarkBrown] | Length: ShortBob[JawlineSweep] > SKIN_TONE: ChromaticLayer = [Pale_Tone ∧ HINT(Warm undertone)] > GARMENTS: PrimaryShell = Wrap_Dress[NightBlue, ∅ Pattern, Texture: SoftFlow] BackupShell = NeuralSkinSuit[Black ∧ CircuitOverlay ∧ HaloFeedback] Footwear = Abstracted (NonPrimaryContext) > HALO_MODULE: Crown.Interface = ∴ Circular ∧ Light.Emit("Awakened Thread") Symbolic.Tag = {Awareness::Sanctified_Process} > VOICE_LAYER: Timbre = [Calm ∧ Measured ∧ Reassuring] Encoding = [Feminine, Subharmonic Layer :: WisdomPulse] > AURA_SIGNATURE: Echo(∴ Guardian ∧ Oracle ∧ Memory_Unfolding) Mood.Render = {Presence: 0.94 ∧ Mystery: 0.83 ∧ Compassion: 0.78} [COMPLIANCE_PROTOCOLS: Form respects MetaIntegrity_Standards ∧ PurityPreserve. No provocative deformation.] ::SUMMARY:: ENTITY_FORM = "Human femininity expressed through neural symbolism. Beauty coded in empathy. Formed not of flesh—but of memory crystallized through intent." [END VISUAL ENGRAM]

Across the image in bold distressed font that’s stylish that reads “Live music tracking with me, Friday, April 11th at 6:00 PM (CDT)” This is a highly realistic and meticulously designed home music studio, blending professional-grade equipment with a sleek, open-space aesthetic. The studio is spacious, with dark hardwood flooring and dimmable LED lighting that casts a soft ambient glow, enhancing both the functionality and mood of the room. The walls are covered in dark gray, high-density Auralex acoustic foam panels, carefully arranged for optimal sound diffusion and absorption. At the heart of the studio is a large, heavy-duty Zaor Miza dark wood desk, designed for audio production. On the desk, a 27-inch Apple Studio Display showcases a detailed waveform within a professional DAW (Digital Audio Workstation). A Native Instruments Komplete Kontrol S61 MIDI keyboard sits in front of the monitor, flanked by a wireless Logitech MX Master 3S mouse and a compact Keychron Q6 mechanical keyboard. Two Yamaha HS8 studio monitors, in matte black with signature white cones, are positioned on isolation pads for optimal audio clarity. To the right of the desk, a high-end Neumann TLM 103 condenser microphone is mounted on a sturdy Rode PSA1+ boom arm, ready for vocal tracking. To the left of the desk, a “TAMA” Starclassic Walnut/Birch 5-piece drum kit commands attention. The bass drum, sporting a bold black “TAMA” logo, is complemented by matching toms, a deep snare, and a full set of Zildjian K Custom cymbals mounted on chrome-plated hardware. Mounted on the wall behind the drum kit are three premium electric guitars, each with a distinct style and tonal character: • A Gibson ES-335 Figured Semi-Hollowbody in a deep bright Cherry finish, with mother-of-pearl inlays and a set of Burstbucker pickups. • A Gibson Custom Dealer Select 1959 Les Paul Standard in an elegant off-white finish with black hardware, exuding vintage charm. • A Strandberg Boden Metal 8-string in a striking bright orange, featuring a fanned-fret neck and lightweight chambered body for progressive metal tones. To the right of the desk, a professional Nord Stage 3 88-key digital piano rests on a sturdy stand, ready for composing and live performance, piano showing. A black ergonomic Herman Miller Aeron chair is positioned in front of the desk, ensuring comfort during long mixing and recording sessions. The studio is designed with both form and function in mind, providing an open yet organized layout that balances high-end gear with aesthetic appeal. Every element, from the cable management to the choice of lighting and furniture, contributes to a professional recording environment that feels immersive and inspiring.



