Dark minimalist hand-drawn samurai

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Dark minimalist hand-drawn samurai

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Enhanced PromptDark minimalist hand-drawn samurai warrior character for 2D side-scrolling platformer game, side view, consistent proportions, black and dark red clothing, light armor, flowing cloth elements, clean silhouette, dramatic shadows, artistic style reminiscent of Japanese sumi-e ink paintings and ukiyo-e woodblock prints, game-ready design, transparent background, high-resolution details, 1080p, 60fps, 32-bit color depth, lossless compression. 6 frame walking animation sprite sheet, smooth side-scrolling walk cycle, 12 pixels per frame, 0.1 seconds per frame, 6 frame idle animation, subtle breathing motion, standing pose, relaxed stance, gentle swaying of clothing, 0.2 seconds per frame. 8 frame sword attack animation, side view, fluid motion, dynamic poses, 15 pixels per frame, 0.1 seconds per frame, rapid slashing movement, dramatic lighting, motion blur, 8 frame variants for combo attacks, seamless transitions between frames. 6 frame block animation, raising sword/stance to block, defensive poses, 10 pixels per frame, 0.1 seconds per frame, anticipation frames for incoming attacks, clear visual cues for block timing, minimalist yet effective animation. 8 frame vertical jump animation, jumping straight up and landing, dynamic motion, 20 pixels per frame, 0.1 seconds per frame, squash and stretch principles applied, motion blur, 4 frame variants for variable jump heights. 8 frame forward jump animation, leaping forward with momentum, side view, 25 pixels per frame, 0.1 seconds per frame, fluid, natural motion, motion blur, 4 frame variants for variable jump distances. 8 frame death animation, character collapsing/falling, expressive but minimalist, 12 pixels per frame, 0.2 seconds per frame, dramatic lighting, slow-motion, 4 frame variants for different death scenarios. 6 frame hurt animation, recoiling from hit, clear reaction, side view, 10 pixels per frame, 0.1 seconds per frame, exaggerated motion, visual feedback for damage taken, 4 frame variants for different hurt scenarios, game-ready, plug-and-play animation assets, compatible with popular game engines, Unity, Unreal Engine, Godot.

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