Enhanced PromptPost-apocalyptic desolate landscape, abandoned cars littering the road, eerie silence punctuated by distant groaning, survivors banding together for safety, Sheriff's Deputy Rick Grimes, rugged and weary, leading the group with determination, Carl Grimes, young and determined, learning to navigate the harsh new world, Michonne, katana-wielding and stoic, harboring a deep sense of loss, Daryl Dixon, crossbow-wielding and resourceful, driven by a strong sense of loyalty, walkers shuffling and lurching, driven solely by a primal urge to feed, gruesome and decaying, flesh torn and hanging, bones exposed, vacant eyes, a constant and relentless threat, Alexandria Safe-Zone, a supposed sanctuary, walls and gates offering a sense of security, but also a false sense of hope, the group's struggles and conflicts, power struggles and personal demons, Negan, charismatic and ruthless, wielding a barbed-wire baseball bat, the Saviors, a formidable and feared foe, the Hilltop, a neighboring community, Gregory, cowardly and manipulative, the Kingdom, a mysterious and isolated community, Ezekiel, charismatic and confident, Shiva, a majestic and powerful tiger, a symbol of hope and strength, a world without rules, where survival is the only currency, a constant fight to stay alive, to find food, to find shelter, to find safety, a never-ending battle against the walkers, against other survivors, against the very environment itself, a world gone mad, where the living are just as deadly as the dead, cinematic lighting, muted colors, a sense of realism, a sense of desperation, a sense of hopelessness, inspired by the comic book series, inspired by classic zombie movies, a gritty and intense atmosphere, a gripping and emotional storyline, intricate character details, realistic settings, a focus on character development, a focus on storytelling, a post-apocalyptic world, where the rules of society no longer apply, where the strong survive, and the weak perish.
Create a pixel art sprite sheet of a medieval monk character in a game style.
The monk should wear a traditional brown robe with a rope belt, simple sandals, and a hood partially covering his face so that his facial features are visible but slightly hidden.
The art style should be 16x16 or 32x32 pixels, retro and consistent across all frames, with a transparent background.
Animations required:
- Idle: 1–2 frames, the monk standing calmly, slightly breathing or robe moving subtly.
- Walking: 2–3 frames, simple walking cycle with the robe moving slightly as he steps.
- Jumping: 2–3 frames, monk bending knees then leaping upwards with robe flowing.
Keep the proportions consistent, emphasize a cozy medieval atmosphere, and make sure the monk looks peaceful but mysterious.