Draw me 2D character

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Draw me 2D character

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Additional Info

ModelNVIDIA Sana

Seed164011690

Enhanced Prompt2D samurai character sprites for Godot game engine, traditional Japanese samurai attire, Bushido-inspired designs, pixel art style reminiscent of classic games, detailed textures and shading, idle, run, jump, attack, block, dodge, and death animations, multiple directions, 8-frame loop for run and 12-frame loop for attack, keyframe animation, samurai armor, katana, and hakama, neutral color palette with muted tones, high-contrast shading, detailed facial expressions and body language, realistic proportions and anatomy, dynamic posing and movement, various effects like sword slashes and impact sparks, optimized for Godot's 2D animation system, 32x32 pixel size, power-of-two dimensions, lossless PNG format, 8-bit color depth, tile-based world design, compatible with Godot's tilemap system, collision detection and response, animation blending and state machines, character controller script, input handling and event management, optimized for performance and mobile devices. Idle animation: 8 frames, 10 FPS, looping, slight breathing motion, subtle armor and fabric movement. Run animation: 8 frames, 15 FPS, looping, fluid motion, detailed leg and arm movement. Jump animation: 12 frames, 20 FPS, non-looping, squash and stretch principle, anticipation and recovery frames. Attack animation: 12 frames, 20 FPS, non-looping, detailed sword motion, impact sparks and slash effects. Block animation: 8 frames, 15 FPS, looping, defensive stance, detailed arm and sword movement. Dodge animation: 10 frames, 20 FPS, non-looping, quick and agile motion, detailed body language. Death animation: 15 frames, 10 FPS, non-looping, dramatic and intense motion, detailed body language and facial expressions. Character states and transitions: idle, run, jump, attack, block, dodge, death, and various combinations, state machine and animation blending. Katana and hakama designs: traditional Japanese style, detailed textures and shading, various colors and patterns. Samurai armor designs: traditional Japanese style, detailed textures and shading, various colors and patterns. Background and environment: feudal Japan-inspired setting, traditional Japanese architecture, cherry blossom trees, and rolling hills. Color palette: muted tones, high-contrast shading, earthy colors, and subtle gradients. Lighting: soft and warm, traditional Japanese lanterns, and natural light sources. Shadows: detailed and realistic, various shadow lengths and angles. Special effects: sword slashes, impact sparks, and various particle effects. Sound effects: traditional Japanese instruments, realistic sound effects, and immersive audio. Music: traditional Japanese music, epic and cinematic soundtrack, and adaptive audio. UI and feedback: intuitive and responsive UI, detailed feedback and notifications, and customizable controls. Performance optimization: 60 FPS, low latency, and optimized for mobile devices. File format: PNG, lossless compression, and 8-bit color depth. Godot Engine, 2D game development, C#, GDScript, and visual scripting. Animation software: Aseprite, Adobe Animate, and Blender. Pixel art style, traditional Japanese aesthetics, and attention to detail. Game development principles: game design, game mechanics, level design, and user experience. 2D game development, Godot Engine, and pixel art style. Samurai game, feudal Japan setting, and traditional Japanese aesthetics. Realistic and detailed animations, and immersive gameplay experience. Optimized for performance, and compatible with various devices. Detailed and realistic sound effects, and epic soundtrack. Intuitive and responsive UI, and customizable controls. Lossless PNG format, and 8-bit color depth. Tile-based world design, and compatible with Godot's tilemap system. Collision detection and response, and character controller script. Animation blending and state machines, and input handling and event management. C#, GDScript, and visual scripting, and Godot Engine's 2D animation system. 32x32 pixel size, and power-of-two dimensions. 8-frame loop for run and 12-frame loop for attack, and keyframe animation. idle, run, jump, attack, block, dodge, and death animations, and multiple directions. Bushido-inspired designs, and traditional Japanese samurai attire. Pixel art style reminiscent of classic games, and detailed textures and shading. Neutral color palette with muted tones, and high-contrast shading. Detailed facial expressions and body language, and realistic proportions and anatomy. Dynamic posing and movement, and various effects like sword slashes and impact sparks. Optimized for Godot's 2D animation system, and compatible with various devices.

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