2D pixel art sprite
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Additional Info
Steps30
CFG Scale7.5
ModelFlux
Seed391725739
More Ai art like 2D pixel art sprite
“Pixel art sprite sheet of Dorian, a young male scientist-warrior in a post-apocalyptic world. Slender build, calm but intense expression. Wears a long white blindfold embroidered with faint runes. Outfit: layered dark coat with scientific straps and belts, muted colors, slightly torn from battle. Weapon: a massive greatsword he cannot physically swing, appearing as a floating monolithic blade suspended by invisible force. Include animations: idle stance facing forward, casting/charging stance looking upward, sword materializing above him, sword falling attack frame, hurt frame, low-health stagger frame, and death-collapse frame. Style: 32-bit pixel art, clean outlines, dramatic lighting, slightly anime-influenced proportions, consistent shading.”
Create a pixel art sprite sheet of a medieval monk character in a game style. The monk should wear a traditional brown robe with a rope belt, simple sandals, and a hood partially covering his face so that his facial features are visible but slightly hidden. The art style should be 16x16 or 32x32 pixels, retro and consistent across all frames, with a transparent background. Animations required: - Idle: 1–2 frames, the monk standing calmly, slightly breathing or robe moving subtly. - Walking: 2–3 frames, simple walking cycle with the robe moving slightly as he steps. - Jumping: 2–3 frames, monk bending knees then leaping upwards with robe flowing. Keep the proportions consistent, emphasize a cozy medieval atmosphere, and make sure the monk looks peaceful but mysterious.
Pixel art character, 32x32, dark fantasy style. A young male mercenary/assassin with militaristic background. Short black hair, serious expression, toned body. Wears dark leather armor with metal plates, gloves and boots. Carries a simple dagger on his belt. Dark atmosphere, gritty tone. Full front view sprite with transparent background. pls be more simple, i need something like undertale
Pixel art character, 32x32, dark fantasy style. A young male mercenary/assassin with militaristic background. Short black hair, serious expression, toned body. Wears dark leather armor with metal plates, gloves and boots. Carries a simple dagger on his belt. Dark atmosphere, gritty tone. Full front view sprite with transparent background.

A highly detailed 3D render of a primitive caveman holding a large wooden club, inside a collectible toy package. The package is styled like a retro action figure box, with a clear plastic window showing the figure. Prominently displayed is the Bitcoin logo as a golden coin inside the box. The packaging is white with futuristic golden borders, giving it a rare NFT look. The figure looks strong, with messy hair and wearing animal skin clothing. Cinematic lighting, ultra realistic, NFT art style.
A flat, 2D pixel art gold ore block inspired by Growtopia. The block is made of gray pixelated stone with scattered bright yellow-gold pixel nuggets embedded in it. Simple and clean pixel art style with limited colors, clear outlines, and minimal shading. Front-facing flat view with no 3D perspective. Cute, tileable, retro game aesthetic, suitable for a pixel platformer or voxel game texture.

“Create a full-body 2D drawing-style cartoon character resembling Martin Ødegaard. Bold outlines, flat colors, simple 2D shading, NOT 3D. Neutral standing pose with arms slightly away from the body, legs slightly apart. Keep his real facial features in cartoon form: light skin tone, sharp jawline, short blond hair swept back. Give him a confident but slightly dramatic expression. Outfit: red and white football jersey with number 8. Nigerian comedy cartoon exaggeration. Transparent background PNG. 2D illustration, vector-friendly, clean lines.” Make sure his hair is described as: “short blond hair swept back” Because that’s Ødegaard’s most recognizable feature.
32x32 pixel art tileset sprite sheet, top-down view. Ancient Greek temple dungeon floor tiles made of cracked white marble and limestone. Includes clean marble floor, cracked marble floor, dark stone floor, worn temple stone. Seamless repeating tiles, grid-aligned sprite sheet, retro roguelike style, limited color palette.

“Create a full-body 2D cartoon character resembling Bukayo Saka, in a relaxed neutral standing pose. Slightly big head but NOT huge. Arms slightly away from the body (not touching the torso). Legs a bit apart for easier animation. Keep real facial features (short curly black hair, youthful face, dark skin tone), but add a friendly smile. Style: cartoon, bold outlines, simple shading, Nigerian comedy exaggeration. Outfit: red and white jersey with number 7. Transparent background PNG. Clean, separated limbs suitable for animation.”

Create a full-body 2D cartoon character resembling Bukayo Saka,an arsenal football player, in a relaxed neutral standing pose. Slightly big head but NOT huge. Arms slightly away from the body (not touching the torso). Legs a bit apart for easier animation. Keep real facial features (short curly black hair, youthful face, dark skin tone), but add a friendly smile. Style: cartoon, bold outlines, simple shading, Nigerian comedy exaggeration. Outfit: red and white jersey with number 7. Transparent background PNG. Clean, separated limbs suitable for animation.”

Ultra-realistic portrait of a sensational curvy woman with an alluring figure, smooth glowing skin, seductive expression, full lips, and captivating eyes. Long wavy hair flowing naturally, styled in a glamorous fashion look. She is wearing a chic, revealing outfit that accentuates her curves (like a body-hugging dress, lingerie set, or crop top with shorts), posing confidently with a sultry vibe. The background is softly blurred, cinematic lighting with warm tones, highlighting her sensual and luxurious appeal. High-resolution, hyper-detailed, realistic skin textures, photo-shoot quality. • Outfit style: lingerie, bikini, evening gown, leather jacket with heels, crop top & mini skirt • Aesthetic: luxury, seductive, Instagram influencer, OnlyFans exclusive • Background: bedroom with soft lights, luxury apartment, neon city night, tropical beach
A basic pixel art male character in a flat, 2D style like Growtopia. The character is twice the height of the game blocks, standing upright in a simple pose, facing sideways. Minimal detail with clear pixel outlines, simple shading, and a limited color palette. Features include a neutral expression, basic clothing, and smooth pixel edges. The style is colorful, cartoonish, and tileable for use in a 2D platformer or pixel game.

"Create a haunting, high-resolution image of the Dancing Woman as she moves toward the viewer on a deserted, foggy street at night. Her figure is unnaturally long and slightly distorted, wearing a torn and dirty white dress that flows unnaturally as if caught in an invisible breeze. Her pale, almost ghostly skin is illuminated faintly by a flickering streetlight behind her, which casts elongated and jagged shadows across the ground, adding to the unsettling atmosphere. Her face is the focal point: a horrific slit smile stretches grotesquely from ear to ear, the edges of her mouth ragged and bloodied. Her teeth should appear sharp and unnervingly clean, highlighted against the dark red of her wounds. Her wide, unblinking eyes shine faintly in the dim light, capturing an expression of twisted joy mixed with predatory menace. Her hair is long, tangled, and partially obscures her face, giving her a chaotic and unkempt appearance. The background should feature a misty, empty street with faint outlines of distant, shadowy buildings or trees, adding to the sense of isolation. Subtle cracks in the pavement and small puddles reflect the flickering light above her, creating a chillingly quiet and surreal environment. The overall tone should evoke a sense of impending doom and helplessness, with the viewer feeling like her next victim."

"Create a haunting, high-resolution image of the Dancing Woman as she moves toward the viewer on a deserted, foggy street at night. Her figure is unnaturally long and slightly distorted, wearing a torn and dirty white dress that flows unnaturally as if caught in an invisible breeze. Her pale, almost ghostly skin is illuminated faintly by a flickering streetlight behind her, which casts elongated and jagged shadows across the ground, adding to the unsettling atmosphere. Her face is the focal point: a horrific slit smile stretches grotesquely from ear to ear, the edges of her mouth ragged and bloodied. Her teeth should appear sharp and unnervingly clean, highlighted against the dark red of her wounds. Her wide, unblinking eyes shine faintly in the dim light, capturing an expression of twisted joy mixed with predatory menace. Her hair is long, tangled, and partially obscures her face, giving her a chaotic and unkempt appearance. The background should feature a misty, empty street with faint outlines of distant, shadowy buildings or trees, adding to the sense of isolation. Subtle cracks in the pavement and small puddles reflect the flickering light above her, creating a chillingly quiet and surreal environment. The overall tone should evoke a sense of impending doom and helplessness, with the viewer feeling like her next victim."

The image shows a middle-aged woman with short, curly black hair, styled naturally. She has medium to dark skin, warm brown eyes, and a welcoming smile. She is wearing a white, collared button-down shirt, creating a clean and professional look. The background is a soft, neutral gray, allowing the focus to remain on her friendly and approachable expression. The lighting is even, highlighting her facial features and enhancing the natural feel of the portrait.

Fashion costume sketch of a young woman, full body, front view. Wearing a red beret, green cardigan, light green short skirt, ankle boots with knee-high thin socks, and a brown crossbody bag. Clean fashion illustration style, hand-drawn look, visible pencil and ink lines, minimal shading, flat colors. Neutral pose, white background, no scenery. Emphasis on garment shapes, proportions, and costume details, theatrical costume design sketch.