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The character has tousled, wavy brown hair that falls casually around his face, giving him a slightly disheveled yet charming look. He wears a long blue coat with golden trim, adding to his dashing appearance. Underneath, he has a fitted dark outfit, possibly leather armor, that allows for agility and ease of movement. A long, cream-colored scarf is wrapped around his neck, suggesting a flair for style or perhaps serving a practical purpose in keeping warm or disguising his face. His gloves are dark, likely made of leather, further emphasizing his readiness for action. A slight smirk on his face and a cigarette hanging from his lips suggest he is confident, laid-back, and perhaps a bit of a rogue or trickster. He seems to be the type who is always one step ahead, enjoying the thrill of whatever game he’s playing, be it literal or metaphorical. The character is seated casually, exuding confidence and a carefree attitude. He’s tossing dice or some other small objects (like a cube with the number 7 on it) in one hand, displaying a casual mastery over these items, which could suggest his affinity with gambling, luck, or even magic. SFW

Pixel art, top-down view, 2D game-ready scene, small forest cabin interior, dark and cozy atmosphere, shadows covering most of the room, dark wooden floorboards, rustic and slightly worn style, subtle cozy horror vibe, soft outlines, readable pixel art, scene-focused, not tile-ready, background only, no furniture with walls, floor, door frame without door, window without lightning, somewhat abandoned and partially falling apart but still livable

Create a pixel art sprite sheet of a medieval monk character in a game style. The monk should wear a traditional brown robe with a rope belt, simple sandals, and a hood partially covering his face so that his facial features are visible but slightly hidden. The art style should be 16x16 or 32x32 pixels, retro and consistent across all frames, with a transparent background. Animations required: - Idle: 1–2 frames, the monk standing calmly, slightly breathing or robe moving subtly. - Walking: 2–3 frames, simple walking cycle with the robe moving slightly as he steps. - Jumping: 2–3 frames, monk bending knees then leaping upwards with robe flowing. Keep the proportions consistent, emphasize a cozy medieval atmosphere, and make sure the monk looks peaceful but mysterious.

2D game sprite of La Mulata de Córdoba, beautiful mysterious woman with long dark hair, red dress, carrying herbs and charms. Style: elegant, magical, folkloric. Animations: idle (mixing potion), run (quick and light steps), attack (throwing fire potion), jump (twirling gracefully), death (turning into smoke).

2D game sprite of La Nahuala, witch with traditional Mexican huipil, bone jewelry, holding a magic staff. Style: colorful, folkloric, mystical. Animations: idle (holding staff glowing), run (hovering slightly), attack (casting green flames), jump (levitating), death (bones falling apart).