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Pixel art character, 32x32, dark fantasy style. A young male mercenary/assassin with militaristic background. Short black hair, serious expression, toned body. Wears dark leather armor with metal plates, gloves and boots. Carries a simple dagger on his belt. Dark atmosphere, gritty tone. Full front view sprite with transparent background. pls be more simple, i need something like undertale
Pixel art character, 32x32, dark fantasy style. A young male mercenary/assassin with militaristic background. Short black hair, serious expression, toned body. Wears dark leather armor with metal plates, gloves and boots. Carries a simple dagger on his belt. Dark atmosphere, gritty tone. Full front view sprite with transparent background.
64x64 pixel art isometric cobblestone floor tile intended for 32x32 games, true isometric perspective (2:1 ratio), top-down angled view, each 2x2 pixels represent one pixel, large readable cobblestone shapes, consistent isometric lighting from top-left, limited color palette, simple shading, no tiny details, no noise, no gradients, no blur, no anti-aliasing, perfectly tileable and seamless on all sides
2D pixel art sprite of a sci-fi female space officer inspired by 80s sci-fi movies. Athletic woman, short white hair, determined expression, wearing a futuristic utilitarian jumpsuit. Retro 16-bit pixel art style, sharp pixels, no blur, no anti-aliasing, no smooth shading, cinematic sci-fi tone.
32x32 pixel art tileset sprite sheet, top-down view. Ancient Greek temple dungeon floor tiles made of cracked white marble and limestone. Includes clean marble floor, cracked marble floor, dark stone floor, worn temple stone. Seamless repeating tiles, grid-aligned sprite sheet, retro roguelike style, limited color palette.
“Pixel art sprite sheet of Dorian, a young male scientist-warrior in a post-apocalyptic world. Slender build, calm but intense expression. Wears a long white blindfold embroidered with faint runes. Outfit: layered dark coat with scientific straps and belts, muted colors, slightly torn from battle. Weapon: a massive greatsword he cannot physically swing, appearing as a floating monolithic blade suspended by invisible force. Include animations: idle stance facing forward, casting/charging stance looking upward, sword materializing above him, sword falling attack frame, hurt frame, low-health stagger frame, and death-collapse frame. Style: 32-bit pixel art, clean outlines, dramatic lighting, slightly anime-influenced proportions, consistent shading.”
Pixel art, top-down view, 2D game-ready scene, small forest cabin interior, dark and cozy atmosphere, shadows covering most of the room, dark wooden floorboards, rustic and slightly worn style, subtle cozy horror vibe, soft outlines, readable pixel art, scene-focused, not tile-ready, background only, no furniture with walls, floor, door frame without door, window without lightning, somewhat abandoned and partially falling apart but still livable







