2d pixel art paper
Resize and add details
Convert to video
Outpaint the rest of the image
Additional Info
Steps30
SamplerK_EULER
CFG Scale7
Seed544096369
Generated With This Prompt
More Ai art like 2d pixel art paper
Pixel art character, 32x32, dark fantasy style. A young male mercenary/assassin with militaristic background. Short black hair, serious expression, toned body. Wears dark leather armor with metal plates, gloves and boots. Carries a simple dagger on his belt. Dark atmosphere, gritty tone. Full front view sprite with transparent background. pls be more simple, i need something like undertale
Pixel art character, 32x32, dark fantasy style. A young male mercenary/assassin with militaristic background. Short black hair, serious expression, toned body. Wears dark leather armor with metal plates, gloves and boots. Carries a simple dagger on his belt. Dark atmosphere, gritty tone. Full front view sprite with transparent background.
Create a pixel art sprite sheet of a medieval monk character in a game style. The monk should wear a traditional brown robe with a rope belt, simple sandals, and a hood partially covering his face so that his facial features are visible but slightly hidden. The art style should be 16x16 or 32x32 pixels, retro and consistent across all frames, with a transparent background. Animations required: - Idle: 1–2 frames, the monk standing calmly, slightly breathing or robe moving subtly. - Walking: 2–3 frames, simple walking cycle with the robe moving slightly as he steps. - Jumping: 2–3 frames, monk bending knees then leaping upwards with robe flowing. Keep the proportions consistent, emphasize a cozy medieval atmosphere, and make sure the monk looks peaceful but mysterious.
Pixel art, top-down view, 2D game-ready scene, small forest cabin interior, dark and cozy atmosphere, shadows covering most of the room, dark wooden floorboards, rustic and slightly worn style, subtle cozy horror vibe, soft outlines, readable pixel art, scene-focused, not tile-ready, background only, no furniture with walls, floor, door frame without door, window without lightning, somewhat abandoned and partially falling apart but still livable
A basic pixel art male character in a flat, 2D style like Growtopia. The character is twice the height of the game blocks, standing upright in a simple pose, facing sideways. Minimal detail with clear pixel outlines, simple shading, and a limited color palette. Features include a neutral expression, basic clothing, and smooth pixel edges. The style is colorful, cartoonish, and tileable for use in a 2D platformer or pixel game.

A fascinating and otherworldly work of art that displays the power of transformative neon flames in vibrant shades of blue, purple with gold edges. The flames take the form of a mantle of a green genie dragon in the shape of a majestic dragon that covers the entire image with golden bracelets, surrounding and enveloping the figure, which emerges from a small dark genie lamp at the bottom of the composition. . The black background with deep green intensifies the visual impact, allowing the fiery tones to take center stage and captivate the viewer's attention. The edges of the image are in a green and orange flame that surrounds the entire frame showing how the image is consumed. Where the dragon's body pierces the same image, generating an optical illusion of movement.
“Pixel art sprite sheet of Dorian, a young male scientist-warrior in a post-apocalyptic world. Slender build, calm but intense expression. Wears a long white blindfold embroidered with faint runes. Outfit: layered dark coat with scientific straps and belts, muted colors, slightly torn from battle. Weapon: a massive greatsword he cannot physically swing, appearing as a floating monolithic blade suspended by invisible force. Include animations: idle stance facing forward, casting/charging stance looking upward, sword materializing above him, sword falling attack frame, hurt frame, low-health stagger frame, and death-collapse frame. Style: 32-bit pixel art, clean outlines, dramatic lighting, slightly anime-influenced proportions, consistent shading.”

“Create a full-body 2D drawing-style cartoon character resembling Bukayo Saka. Bold outlines, flat colors, simple shading, NOT 3D. Neutral pose with arms slightly away from body, legs apart. Short curly black hair, youthful cartoon face, dark skin tone. Red and white jersey with number 7. Nigerian comedy style. Transparent background PNG. 2D illustration, vector-friendly, no 3D shading.”

“Create a full-body 2D cartoon character resembling Bukayo Saka, in a relaxed neutral standing pose. Slightly big head but NOT huge. Arms slightly away from the body (not touching the torso). Legs a bit apart for easier animation. Keep real facial features (short curly black hair, youthful face, dark skin tone), but add a friendly smile. Style: cartoon, bold outlines, simple shading, Nigerian comedy exaggeration. Outfit: red and white jersey with number 7. Transparent background PNG. Clean, separated limbs suitable for animation.”

Create a full-body 2D cartoon character resembling Bukayo Saka,an arsenal football player, in a relaxed neutral standing pose. Slightly big head but NOT huge. Arms slightly away from the body (not touching the torso). Legs a bit apart for easier animation. Keep real facial features (short curly black hair, youthful face, dark skin tone), but add a friendly smile. Style: cartoon, bold outlines, simple shading, Nigerian comedy exaggeration. Outfit: red and white jersey with number 7. Transparent background PNG. Clean, separated limbs suitable for animation.”

Create a 2D cartoon character resembling Bukayo Saka. Keep his real facial features: short curly black hair, youthful round face, dark skin tone, bright eyes, friendly smile. Style should be bold outlines, clean cartoon shading, exaggerated Nigerian comedy style. Put him in a red-and-white football jersey with the number 7, oversized sneakers, long legs, and expressive hands. Make him stand in a dynamic dribbling pose, as if showing off with the ball. Transparent background. Vector-friendly style.”


